* Dead or Alive Paradise – PSP (2010)
* Metroid: Other M – Wii (2010)[2]
* Ninja Gaiden Sigma 2 – PS3 (2009)
* Ninja Gaiden II – Xbox 360 (2008)
* Ninja Gaiden Dragon Sword – Nintendo DS (2008)
* Ninja Gaiden Sigma – PS3 (2007)
* Dead or Alive Xtreme 2 – Xbox 360 (2006)
* Dead or Alive 4 – Xbox 360 (2005)
* Ninja Gaiden Black – Xbox (2005)
* Dead or Alive Ultimate – Xbox (2004)
* Ninja Gaiden – Xbox (2004)
* Dead or Alive Xtreme Beach Volleyball – Xbox (2003)
* Dead or Alive 3 – Xbox (2001)
* Dead or Alive 2 – Arcade, Dreamcast, PlayStation 2 (2000)
* Dead or Alive – Arcade, Saturn, PlayStation (1996)
looks rather interesting and the music sounds fantastic although his could suddenly turn out to be huge let down but I will have to keep my eye on it for now.
Looks aren’t everything. *cough ME2, AVP3 cough* (AVP3 losing to A 10 YEAR OLD GAME which is still THE AVP experience and one the best balanced mp shooters ever… >:()
Having played most of those games on that list, Ninja Gaiden and DOA3/U are the only ones that stand out. NG because it was completely over the top (worried they couldn’t go anywhere else as they threw the sink at you and some) and did a great fan service and DOA being a decent game if only it felt less generic. Boobs are always nice though I guess lol.
NG2 difficulty was nerfed with executions and hurt by the blocking which I thought was not needed (still haven’t touched it since). In NG1 if you stood still to fight you were basically asking for death. Jump off guys, back off to get a vantage, and run/jump walls to get a better advantage; don’t stand there and allow them to lock onto you and keep blocking for 2-3 mins your a freaking ninja…
All the other games were mildly generic. The DS offering was hurt by controls.
This actually makes me more worried now that I think of it… You’ll probably get a game that looks good while mildly generic and hurt by controls without the saving grace of boobs…
Are we heading towards an era of style over substance or have we already arrived lol?
{ 9 comments… read them below or add one }
Man, that game looks great. I wish I understood Japanese.
Team Ninja.
Lets look at Team Ninja’s previous endeavors.
* Dead or Alive Paradise – PSP (2010)
* Metroid: Other M – Wii (2010)[2]
* Ninja Gaiden Sigma 2 – PS3 (2009)
* Ninja Gaiden II – Xbox 360 (2008)
* Ninja Gaiden Dragon Sword – Nintendo DS (2008)
* Ninja Gaiden Sigma – PS3 (2007)
* Dead or Alive Xtreme 2 – Xbox 360 (2006)
* Dead or Alive 4 – Xbox 360 (2005)
* Ninja Gaiden Black – Xbox (2005)
* Dead or Alive Ultimate – Xbox (2004)
* Ninja Gaiden – Xbox (2004)
* Dead or Alive Xtreme Beach Volleyball – Xbox (2003)
* Dead or Alive 3 – Xbox (2001)
* Dead or Alive 2 – Arcade, Dreamcast, PlayStation 2 (2000)
* Dead or Alive – Arcade, Saturn, PlayStation (1996)
Ninja Gaiden and Dead or Alive.
Looks beautiful at very least.
Scared. Sorely disappointed by most high
profile games out recently.
Is that a good team without Itagaki? More
importantly was Itagaki good?
Also, David pick up some figma figures they rock.
I can smell one hell of a musical score on the way.
looks rather interesting and the music sounds fantastic although his could suddenly turn out to be huge let down but I will have to keep my eye on it for now.
I think this game will focus on Samus’s emotional side. Notice how lonely she is in the image and the song in the background…
Hmmm. I wonder what’s in store for Samus. Guess we’ll have to wait to find out.
I’m actually gonna try to be positive for this game. But if it does disappoint me I’ll be a very sad man…
Looks aren’t everything. *cough ME2, AVP3 cough* (AVP3 losing to A 10 YEAR OLD GAME which is still THE AVP experience and one the best balanced mp shooters ever… >:()
Having played most of those games on that list, Ninja Gaiden and DOA3/U are the only ones that stand out. NG because it was completely over the top (worried they couldn’t go anywhere else as they threw the sink at you and some) and did a great fan service and DOA being a decent game if only it felt less generic. Boobs are always nice though I guess lol.
NG2 difficulty was nerfed with executions and hurt by the blocking which I thought was not needed (still haven’t touched it since). In NG1 if you stood still to fight you were basically asking for death. Jump off guys, back off to get a vantage, and run/jump walls to get a better advantage; don’t stand there and allow them to lock onto you and keep blocking for 2-3 mins your a freaking ninja…
All the other games were mildly generic. The DS offering was hurt by controls.
This actually makes me more worried now that I think of it… You’ll probably get a game that looks good while mildly generic and hurt by controls without the saving grace of boobs…
Are we heading towards an era of style over substance or have we already arrived lol?