Ben Alford

Bioshock Infinite Delayed to February 2013

by Ben Alford · May 9th, 2012 · 10 Comments
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Ken Levine announced on Irrational Games’ blog and the game’s official site today that Bioshock Infinite has been delayed from October 16, 2012 to February 26, 2013. As is common with these sorts of delays, the reasoning Levine gives is so that the team can make a better game, “It means a bit more waiting, [...]

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BaraBariBall, a Sports Game Made for No Quarter

by Ben Alford · May 8th, 2012 · 1 Comment
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BaraBariBall is a video game sport created by Noah Sasso for the NYU Game Center’s annual No Quarter exhibition. In it, two players or two teams of two fight over control of a ball with the aim to score a point by getting the ball in the correct goal at the bottom of the stage. [...]

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Trailer: And Yet it Moves Devs Show Chasing Aurora’s Mood

by Ben Alford · May 7th, 2012 · 1 Comment
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Chasing Aurora is the next game from Austrian developer Broken Rules, who previously developed the PC and later WiiWare title And Yet it Moves. The trailer above displays the tone of the game, an updated origami art style, as well as some dynamic music. The game is said to be “an explorative 2D aerial action [...]

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Trailer: The Unfinished Swan Reemerges, Releasing on PS3

by Ben Alford · May 6th, 2012 · 6 Comments
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The Unfinished Swan is a first person puzzle game developed by Giant Sparrow, a small development company in Southern California. The game came into prominence around mid-2008 with a technology demo video; and then was on display at the Independent Games Festival in early-2009, where the game was selected for the Student Showcase. After that [...]

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Review: Trials Evolution

by Ben Alford · May 5th, 2012 · 2 Comments
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The physical feel of video games is an elusive topic. Called a great feeling that can’t be described, or the reason one plays but can’t quite explain. It is largely extralinguistic yet it is believed to be one of the core reasons a person plays. The slipping of a basketball off of the fingertips and [...]

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An Interview with the Creators of Indie Game: The Movie

by Ben Alford · April 22nd, 2012 · 2 Comments
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In this audio report, co-directors Lisanne Pajot and James Swirsky talk about the process of making their documentary film, the parallels between themselves and their subjects, and dealing with internet comment sections. Indie Game: The Movie follows Tommy Refenes, Edmund McMillen (both of Super Meat Boy), Jonathan Blow (of Braid), and Phil Fish (of the [...]

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Botanicula Releases through Humble Bundle

by Ben Alford · April 19th, 2012 · 1 Comment
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Amentia Design’s adventure game Botanicula was released today for the first time through Humble Bundle, Inc alongside Amentia’s site. The bundle on Humble Bundle’s website also includes Amentia’s previous work: Machinarium and Samorost 2. Those who pay more than the average also receive Windosill by Vectorpark and, in a first for the usually video game-centric [...]

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InXile Aim to Kickstart Wasteland Sequel

by Ben Alford · March 13th, 2012 · 3 Comments
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“I haven’t been more excited to make a game in over a decade. It is a dream to focus all my attention on making a wonderful experience without distraction from outside forces,” says an update to the recently launched Kickstarter for a sequel to Wasteland. Much like the recent Double Fine Kickstarter campaign, Brian Fargo [...]

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Bethesda and Mojang Settle Trademark Dispute

by Ben Alford · March 12th, 2012 · 4 Comments
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Bethesda Softworks (The Elder Scrolls series) and Mojang (Minecraft) have settled their dispute over the trademark for Mojang’s game entitled Scrolls. In March of 2011, Mojang announced that their second game will be Scrolls, a digital, deck-building card game. That August, Bethesda took legal action in a letter to Mojang that claimed filing for a [...]

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Snippets of Arkane’s Dishonored Shown in Motion

by Ben Alford · March 12th, 2012 · 9 Comments
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In the video embedded above, Arkane Studios’ Dishonored, a steampunk first person immersive sim, is shown off in motion to Gamespot. It is not a gameplay demonstration, but it gives a sense of the environments in the game. In the video, creative directors Raphael Colantonio (Arx Fatalis, Dark Messiah of Might and Magic) and Harvey [...]

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Review: SSX

by Ben Alford · March 7th, 2012 · 7 Comments
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Tapping out a string of buttons or twiddling the right stick while doing spins and flips is the basis of SSX, the game reboots the exaggerated snowboarding series. Anything could be done with the buttons, given that one doesn’t repeat, and it will be a success. It refutes the intelligence of adding right analog stick [...]

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Indie Game: The Movie Touring, Screenings Across the US

by Ben Alford · March 2nd, 2012 · 3 Comments
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Indie Game: The Movie is a documentary by Lisanne Pajot and James Swirsky about independent game developers. It mainly follows Edmund McMillen and Tommy Refenes (Super Meat Boy), Phil Fish (Fez), and Jonathan Blow (Braid). It premiered at Sundance earlier this year where it won Best Editing in the World Cinema Documentary Competition. It will [...]

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Trailer: The Banner Saga, a Strategy RPG from Former BioWare Employees

by Ben Alford · March 1st, 2012 · 3 Comments
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The trailer embedded above is the announcement trailer for Stoic’s The Banner Saga. The game is described by the developers as “role-playing meets turn-based strategy, wrapped into an adventure mini-series about vikings.” The team developing the game are former BioWare Austin employees. The studio recently released Star Wars: The Old Republic, a Star Wars themed [...]

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Hexagon, a Simple Arcade-like Action Game

by Ben Alford · February 29th, 2012 · 2 Comments
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Hexagon is a simple high score action game by Terry Cavanagh. A spinning, beat-pulsating, color-spectrum-shifting hexagon sits in the middle of the screen and one controls a small triangle as line segments of increasing complexity begin to gravitate inward towards the hexagon. The goal being to avoid the incoming segments–to survive as long as possible. [...]

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Jet Set Radio to Be Rereleased This Summer

by Ben Alford · February 28th, 2012 · 8 Comments
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Sega have confirmed today, after previously teasing, that Jet Set Radio will be rereleased in high-definition this summer for download on PlayStation 3, Windows and Xbox 360. Jet Set Radio (also known as Jet Grind Radio) was originally released for the Dreamcast in late 2000. Shortly thereafter, in early 2001, Sega discontinued the Dreamcast console, [...]

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Past, Present and Future Snake: Blockage

by Ben Alford · February 27th, 2012 · 3 Comments
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Blockage is a game developed for the 2012 Global Game Jam, an event where developers gather in various parts of the world and make a game in 48 hours. The theme this time was visual; an image of a snake eating its own tail. Blockage has control and rule similarities to Snake: automatic forward movement, [...]

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Sticky Hand Toy Meets Mission Impossible: Swindler

by Ben Alford · February 24th, 2012 · 1 Comment
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Swindler is an action puzzle game developed by Nitrome [previously, Steamlands]. The game combines the feel of a sticky hand toy from a capsule machine with the wire strung heist scene from Mission Impossible. It makes for a great feeling game. The direction of gravity is always down and the entire level is rotated around [...]

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First Person Puzzle Game Fract Reemerges as Fract OSC

by Ben Alford · February 22nd, 2012 · 1 Comment
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Fract OSC is a first person puzzle game developed by Phosfiend Systems. A prototype (called Fract) was released in late 2010 and it went on to win Best Student Game at the Independent Games Festival in 2011. The puzzles are influenced by electronic music—many actions done in solving the environmental puzzles have a musical correspondence. [...]

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Review: Warp

by Ben Alford · February 22nd, 2012 · 7 Comments
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Warp doesn’t explore its abilities to the fullest extent it feels. It is a collection of interesting sounding abilities without focus. The little alien turned science-experiment-gone-wrong can warp into objects or through walls; it can send out hollow images of itself and eventually it can swap with these “echos”; it can use more variant abilities [...]

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Two Player QWOP Released

by Ben Alford · February 20th, 2012 · 4 Comments
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Previously, I mentioned that a special 2 player version of QWOP was going to be at an event in Austin, and recently Bennett Foddy released it to people at large on his website. It is entitled 2QWOP. Foddy mentions, “Modern computer keyboards don’t do well with pressing a lot of keys at once.” And it [...]

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