by Ben Alford ·
April 29th, 2010 ·
Gamma is a series of events displaying various experimental games which are submitted according to a primary theme. The theme for this year’s event, Gamma IV, was one button control. Out of the one hundred and fifty submissions, six were selected and displayed last month in San Francisco, coinciding with the Game Developers Conference. One [...]
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April 27th, 2010 ·
As David’s Coffee post for the day exemplified, Tetris can sometimes seem like it is made to screw you up. But this take on Tetris, lovingly called, Hatetris, is actually designed in a way that gives you the worst possible pieces. On the programmer’s blog, he explains the genesis of the game and how it [...]
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