From the category archives:

Impressions

New Game By Atlus?

by Alan · April 10th, 2010 · 12 Comments

All I can say that I want this game. I saw the trailer and was completely interested in what was going on in the lives of the six people at the “Hospital.” And then after seeing the gorgeous case design, I all but ordered the game from importers. You want to know why I didn’t [...]

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Video Game Marketing: Trailers (F.3.A.R. & Crysis 2 Comparison)

by Nick Henderson · April 9th, 2010 · 23 Comments

Video games don’t sell themselves. Not anymore anyways. Back in the day when this technology was new and video game journalism didn’t exist, people would rush to stores to buy games because it was cool and exciting. Today, the market is overrun with gaming experiences and genres and consumers often base purchase decisions on a [...]

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Something I Realized in Japan

by Alan · April 8th, 2010 · 4 Comments

I like Zelda, but I dislike “The Train One.” Actually, I’d go as far as to say that I borderline hate it. There’s a part I’m stuck at trying to play the DS Microphone Flute and I can’t get the part right. I know that I could probably do it. I’ve had sufficient time away [...]

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Impressions of a Lifetime

by Travis Granger · April 6th, 2010 · 13 Comments

As I am sure most of you know, I absolutely love Starcraft: Brood War. It is, by far, my number one favorite game of all time (until SC II releases anyways). So I would have to assume it is my duty, especially after getting into the beta, to allow the rest of the community to [...]

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The Pains of Being a Parent

by Ben Alford · March 28th, 2010 · 21 Comments

I am a parent in a minivan driving to pick up the kids—no, that isn’t true. I am the parent in the passenger seat telling my significant other where to go. He likes to make jokes as we drive, but I don’t have the heart to tell him he really isn’t very funny. He tries [...]

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Under the Survival Radar

by Travis Granger · March 16th, 2010 · 13 Comments

Allow me to introduce… A new game out today. Instead of spending my tiny amount of money on a game I know will be good… such as Dragon Age: Awakening, I decided it would be better to spend my hard earned cash on a new IP; Metro 2033. This PC/Xbox-only game has a simple premise, [...]

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Going places in Bad Company 2.

by Alan · March 12th, 2010 · 7 Comments

Why isn’t there a compass on Bad Company 2′s minimap? None of that fancy, point you in the right direction, three-dimensional arrow that grows in size as you approach your objective and with a different color gradient depending on your relative altitude. I just want a plain little arrow telling me where North is. All [...]

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Don’t Care About Final Fantasy XIII?

by Alan · March 10th, 2010 · 31 Comments

Watch the opening in HD and tell me you don’t care… David

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Let Me Rethink This…

by · March 9th, 2010 · 2 Comments

In a weird turn of events, I ended up watching Final Fantasy VII: Advent Children Complete as part of a movie night. I was unaware of it but there was 26 minutes worth of new footage that had been added into the complete version. Most of it was not exactly completely necessary but it did [...]

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Rock Band Network Launched

by Ben Alford · March 4th, 2010 · 5 Comments

The Rock Band Network is up on the Xbox 360 today and I’ve checked out what it has to offer. The interface is similar to the regular Rock Band store but with more sorting options. These options include sorting by artist, author (group who did the note tracking for the song), country of origin, decade, [...]

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My Take on Heavy Rain’s Controls

by Brad Simons · February 25th, 2010 · 10 Comments

I’m enjoying Heavy Rain. And while my complaints about the demo in regards to the terrible dialogue writing and the awkward voice acting still hold true, there are elements of Heavy Rain that I feel work amazingly well. And one of those things just happens to be the contextual controls. While I initially felt the [...]

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Heavy Rain’s Contextual Controls

by Ben Alford · February 25th, 2010 · 15 Comments

Heavy Rain pushes contextual controls more than any game in recent memory. In most games, there will be a context sensitive button that does something depending on the situation you are in or objects you are near usually to say, “Interact with this.” For example, in Far Cry 2, there is a single button to [...]

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Simplicity

by · February 19th, 2010 · 9 Comments

Click Here – http://metroid.jp/ It’s simple. It’s intriguing. It’s solitude. It’s discovery. It’s hope. Let’s just hope it not also a waste. David

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