From the category archives:

Impressions

We the Giants

by Ben Alford · January 5th, 2010 · 13 Comments

As I was browsing the recent submissions to the Experimental Gameplay Project, I stumbled across the game We the Giants. It is a browser-based platforming game and that is all I will say until you play it. It may sound odd but go here to play the game first (it is short) and then read [...]

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How Do You Market A Game Like This?

by Alan · December 30th, 2009 · 15 Comments
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Not Cool, Dude.

by · December 22nd, 2009 · 34 Comments

I came across this at a local GameStop so I took a picture and thought I’d comment on it. It says “An Equal Opportunity Employer” and then has a bunch of multicultural examples next to it. I find Corporate America hilarious in the way that they try to make things peachy keen but actually douche [...]

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PS3: Ohhh Shiney!

by Alan · December 21st, 2009 · 14 Comments

Last week was a bit of a hell week for me, hence my absence from our community here. It was 7-8 days of work > gym > recording > rehearsal with a show thrown in. It ended well, however, when a brand spakin’ new PS3 was delivered to my doorstep. Its quite the little machine [...]

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Pathetic, I Think Not

by Alan · December 16th, 2009 · 6 Comments

It’s a little sad, I guess. The two games that I have checked out from GameFly are Madden 2010 for Xbox 360 and Just Dance for the Wii and I am seriously contemplating buying both of these. I’ve already talked about Just Dance before on the show and in a blog post. I will say [...]

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This Is How It Works In Japan

by Brad Simons · December 14th, 2009 · 17 Comments

In Japan Video Games and Cute girls go hand in hand. Why not here? David

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No, I’m Not Kidding

by Alan · December 11th, 2009 · 6 Comments

Let me start off by saying, Ubisoft, I hate your casual market approach to selling video games. The Imagine Series is horrible and the way you go around talking about being industry leaders is ridiculous. You are basically selling to a new market who does not completely understand the video game culture. Plus don’t get [...]

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Random Thoughts By David

by · December 10th, 2009 · 9 Comments

Mega Man 10 Announced with such Bosses as Sheep Man. I need to go back to finish Mega Man 9. Just Dance shipped out. Look for it on the feed in the next couple days. Which reminds me, anyone want to play a game of Madden? (2010 for the Xbox 360) I need to hurry [...]

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Please Let This Be Good

by Alan · December 7th, 2009 · 6 Comments

I don’t know what kind of company Hudson is. In the US they’re practically irrelevant. Beside the occasional Bomberman release, they’re not known for too much else here but in Japan, I think they’re a much bigger company and more than just Deca Sports. Recently I came across a new game being developed by HudsonSoft. [...]

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You Know What I Would Like To See?

by · December 4th, 2009 · 17 Comments

Yesterday, while at work, I began looking through some old games. There was a stack of 360 games that needed to be put out and I came across one of the launch games which was now $4.99 used. I bought it the day it came out for $49.99 and never got more than an hour [...]

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NATAL Attraction

by Joseph Christ · November 23rd, 2009 · 11 Comments

Its no secret that I have been less than excited about the prospects that Project NATAL (Microsoft’s motion control venture) has for the gaming world. Living in Seattle, I know a few people who work in the XBOX 360 departments and I often find myself at odds with the little dreamy things they conjure up [...]

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Yes Please

by Alan · November 17th, 2009 · 11 Comments

I would like to play this game. Thanks. David

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The Finer Details: Music in Mario & Luigi: Bowser’s Inside Story

by Ben Alford · November 9th, 2009 · 4 Comments

One of the best things about Bowser’s Inside Story is the interplay between the duo of Mario & Luigi and Bowser. The two inside Bowser influence the outside world and, conversely, Bowser can influence his internal world. The two worlds are typically connected by Bowser standing somewhere, inhaling something or mini-games, like a music-timing based [...]

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